72 642
497
72 642
497
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.3.0
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.3.0
- New features:
- First-person aiming is now handled by the script
- Reverting to vanilla aiming is possible in Settings
- For gameplay purposes, camera rotation limits exceed 180 degrees.
- Add a hotkey to switch cameras within a config
- Defaults:
- Gamepad: Hold X
- Keyboard: N
- A notification pops up when changing cameras
- This can be turned off in Settings
- Defaults:
- Add a hotkey to toggle re-centering
- Defaults:
- Gamepad: Dpad down
- Keyboard: B
- Re-centering is automatically re-enabled when switching views
- A small "o" indicator on the top left is shown while re-centering is disabled
- This can be turned off in Settings
- Defaults:
- Hotkeys for switching cameras and re-centering can be reassigned in settings_general.ini
- Check _info_Keys_Controls.txt for available keys and how they work.
- Horizontal and vertical sensitivity are decoupled for mouse and classic gamepad modes
- Old settings are automatically upgraded.
- For gamepad, the vertical sensitivity is halved during this upgrade.
- All sensitivity settings can be changed to personal preference afterwards.
- Disable heavy brake animation while in first person
- Add yaw and roll offset adjustments
- Increase range in pitch offset adjustment
- Increase range in position offset adjustment
- First-person aiming is now handled by the script
- Changes for Enhanced:
- Support GTA V Enhanced
- Allow turning off some first-person rendering flags to get RT mirror reflections in Enhanced
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
Először Feltöltve: 2023. január 19.
Utoljára Feltöltve: 3 napja
Utoljára Letöltött: 15 perce
All Versions
256 Hozzászólás
More mods by ikt:
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.3.0
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
Changelog
1.3.0
- New features:
- First-person aiming is now handled by the script
- Reverting to vanilla aiming is possible in Settings
- For gameplay purposes, camera rotation limits exceed 180 degrees.
- Add a hotkey to switch cameras within a config
- Defaults:
- Gamepad: Hold X
- Keyboard: N
- A notification pops up when changing cameras
- This can be turned off in Settings
- Defaults:
- Add a hotkey to toggle re-centering
- Defaults:
- Gamepad: Dpad down
- Keyboard: B
- Re-centering is automatically re-enabled when switching views
- A small "o" indicator on the top left is shown while re-centering is disabled
- This can be turned off in Settings
- Defaults:
- Hotkeys for switching cameras and re-centering can be reassigned in settings_general.ini
- Check _info_Keys_Controls.txt for available keys and how they work.
- Horizontal and vertical sensitivity are decoupled for mouse and classic gamepad modes
- Old settings are automatically upgraded.
- For gamepad, the vertical sensitivity is halved during this upgrade.
- All sensitivity settings can be changed to personal preference afterwards.
- Disable heavy brake animation while in first person
- Add yaw and roll offset adjustments
- Increase range in pitch offset adjustment
- Increase range in position offset adjustment
- First-person aiming is now handled by the script
- Changes for Enhanced:
- Support GTA V Enhanced
- Allow turning off some first-person rendering flags to get RT mirror reflections in Enhanced
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
Először Feltöltve: 2023. január 19.
Utoljára Feltöltve: 3 napja
Utoljára Letöltött: 15 perce
it's not working when i switch to passenger seat
@ikt Hey! Love the mod! Any chance you could make it work outside of vehicles too? Right now, FOV resets when on foot. Would be awesome to save custom FOV for walking as well. Thanks!
Must-have mod imo, thanks!!
It doesn't work in enhanced version
fuckin nice
@floydturbo idk what to say, i have both and nothing conflicting on my side, maybe some other mods on your part
@Nguyen Quang try setting camera to driver, not vehicle
@chaparrita i think that is something you have that is conflicting with the mod as ive been using it with many other mods for more than half a year now
@taomuonanga yeah same for me, also doesnt work on boats or air vehicles, that what i even came here to say, hopefully we get an update
@abyss69 Thanks for the tip; I tried it again and it's working fine.
@abyss69 no, i don't actually see the character's head
@Nguyen well in first person the characters head is removed for clipping, as you would drive around and see the eyes, lips and head model popin so i guess OP removed it, just adjust the setting to not see the neck, thats what i do, smae thig was in cyberpunk but worse imprementation, this mod does it better
Diving back into this after updating MT and CGR for Enhanced.
- Work is in progress to support Enhanced. I have an early version already running and after finishing MT, I should also have the correct patterns/offsets to support Enhanced here.
- With RT in Enhanced, some vehicle mirrors actually function like they're real! I'm adding some toggles to turn off some first person view flags, so you can try for yourself too (until someone finds a way to patch this).
- As making a camera script for on-foot is a whole different ballgame with a LOT more to pay attention to, this will never really be on my planning. There should be good other mods for on-foot camera iirc.
- I'll have to look into the issue of the thing not working right with independent camera modes (or was it non-independent?).
- The player snapping into view unfortunately is an inherent animation thing, I'll see if I can add something to there that doesn't interfere with MT or other scripts.
- Since some of you are critical of reverting back to the default camera for aiming and shooting, I'll see what I can cook up to stay in this FPV script. Beware that IF I do it, it'll probably be a toggle that's off by default.
@ikt Appreciate you updating this mod for enhanced! Literally can't play without it. Probably one of the most essential mods out there.
Common ikt W
love you ikt. Please consider adding MTs steering wheel sync animations to this. I bought MT but I stopped using it :d
@ikt the lack of forward lunge animation when braking hard makes it pretty bad and stiff
Can't ever fucking please anyone in this damn "community".
@Nguyen Quang
You can disable it in settings. It's in the changelog.
@ikt hi. where is please the files where is saved the settings
i want to delete it, then i can have a clean install with new advanced settings how i want
@ikt the game is crash with first person entering in vehicle
Thanks for updating to enhanced, this is my favourite script mod:)
Absolute love this mod you are a legend @ikt
@ikt How do you disable "Dynamic Vehicle First Person Camera 1.3.0" on two-wheelers?